Titanfall’s Four-Player Co-Op Now Available on Xbox One

Editor’s Note: This post is also available via Sway, as a way for us to tell stories in a new and innovative way.

Respawn Entertainment is calling Titanfall’s latest update its “biggest update ever.” The developer is trying some experimental changes in this patch, which means they’ll “work to fix anything that breaks as soon as possible.” The goal is to “make your experience better than ever.”

Frontier Defense cooperative game mode

Join forces with up to three other players in this cooperative game mode to defend a vital objective from “increasingly intense waves of AI combatants.”

You and your team will face down familiar foes as well as the IMC’s newest combat units: hordes of Grunts and Spectres, stealthy Sniper Spectres and Cloak Drones, explosive Suicide Spectres and Nuclear Titans, ranged Mortar Titans, and even melee-resistant Arc Titans.

Supplement your firepower by earning and deploying stationary turrents around the battlefield. Levereage your full arsenal against the IMC without skipping a beat by using the new Loadout Crates near the objective to switch loadouts at will, while refilling ammo or ordnance.

Pilots who fall in battle are flown back into the fray in a dropship that circles above the action before touchdown. Experienced pilots always maximize their impact on the struggle below by firing from the side window of the dropship on approach.

Seasoned players can challenge themselves to beat their best score. The goal is to earn three map stars on each map.

Play in every corner of the Frontier, including the maps introduced in IMC RIsing and every previous Titanfall expansion.

Ranked Play

Ranked Play will enable you to work you way through an “increasisngly challenging set of Tiers” by outperforming other Pilots in battle. This is not an exclusive mode or playlist and it works in all standard competitive matches.

In order to obtain the metrics Respawn needs to “finalize the details,” this feature will be launching first in beta form.

The beta will last at least through this month. After the beta, it will be open to all players level 33 or higher. A new season of Ranked Play will begin on the 1st day of each month.

All Gen 10 players will receive beta access, “in appreciation of their skill and determination.” Gen 10 players may also invite other players to join in the fun. Gen 10 players are are given five invites to Ranked Play, and three more invites per day. The studio may also expand beta access during this period.

Sudden Death in CTF

In Capture the Flag, if the timer runs out and the scores are tied, the match will go into Sudden Death. Respawning is disabled, the first team to capture the enemy’s flag will win.

Map Stars

For an additional challenge while playing the game, Respawn has added three stars to obtain in each primary game mode of each map. The stars you earn persist forever and you only have to earn each star once. To earn the star just play a match and reach the indicated score requirement. There are a potential of 504 stars to earn, and new Titan Insignias to unlock for earning a total of 30 stars combined for a game mode. You can view the progress of all Map Stars, and their requirements, in the “Levels” menu under “Personal Stats.”

Full Screen Minimap

To improve coordination among teammates, the studio’s added the ability to bring up a full map by pressing Right D-Pad or “M” on the keyboard.

New TItan Insignias

7 new TItan Insignias have been added. Two for Frontier Defense, five for Map Stars completion.

Private Match Burn Card Sets

Instead of using your regular Burn Cards in Private Match, you now specify a set of Burn Cards for the lobby. Each player has access to a copy of this set and may make whatever selections they see fit.


  • Fair and Balanced: Set designed for competitive play
  • All Cards:

  • No Rares:

  • Ghost Match:


  • High Velocity:

    -related cards

  • Machine War:

  • Fightin’ Titans:

    Collection of amped Titan weapons, anti-Titan weapons, etc.

  • None: No Burn Cards.
  • CTF Competitive: Set designed for competitive Capture the Flag

  • Amped Up:

  • LTS Competitive: Set designed for competitive Last Titan Standing

Black Market Additions

New Titan OS Voices

This update introduces new Titan OS Voices to buy in the Black Market. Sid is “aggressive and dominating,” while Vanessa is “warm and inviting.” In addition, you can purchase Black Market versions of the Betty Titan OS in multiple languages.

Forged Certifications

Completing challenges can be hard, but on the Black Market, “cheaters always win.” This update lets you buy Forged Certifications which allow you to skip all five tiers of a challenge. You won’t receive any of the rewards for those challenges.

More Featured Game Modes

Deadly Ground

The floor is covered in “deadly electrified” fog. Play a variety of maps in Hardpoint, Capture the Flag and Marked for Death while staying off the ground. Deadly Ground is scheduled to launch as the new featured game mode on November 5th.

Marked for Death Pro

If you like Marked for Death, but pine for classic round-based intensity? Look no further than Marked for Death Pro, poised to launch on November 26th.

New on Xbox One

17 New Achievements

Are you a bad enough dude or dudette to unlock all 17 new achievements?

New on PC

  • New Graphics quality settings: TXAA & HBAO: Got the GPU horsepower to take your game to the next level? Switch on HBAO for “increased realism and shadows”, and if you’re rocking a supported NVIDIA GPU you can also enable TAA (2X or 4X) for increased fidelity.

Improvements & Optimizations

Load times are now “significantly faster,” specifically the time it takes to get from the main menu to a private lobby has been “greatly reduced” as well as the time to get from the game back into the lobby at the end of a match.

The load screen now displays the correct map name and game mode “as early as possible.” We managed to remove the delay before the next level showed up, and fixed bugs where the previous map and game mode showed up in the load screen instead of the current ones. Decal rendering optimizations were applied.

UI Improvements

The daily challenge menu now has a countdown telling you when new daily challenges are available.

When abandoning a daily challenge, the selection will no longer return to the top of the list.


The music that plays on the last round of LTS was changed.

Gameplay Changes

  • Black Market Prices: Some item prices have been adjusted to “align better with the rate at which people earn Credits.”
  • Marked For Death: During the countdown, the player who will be marked is highlighted to his teammates by an in-world icon and a minimap icon. When you become the marked player, you now gain full minimap vision. Previously, it gave you minivap vision of all players, but not AI. We’ve added a visual callout for this in the form of a bonus Burn Card indicator.
  • Rematch Burn Card: This is now disabled for use in Last Titan Standing. The amount of time between using the card and respawning was decreased.
  • Weapon Burn Card Cancelled: The Burn Card Cancelled message has been modified to indicate if the killed player was actively wielding an amped weapon at the time of their death.
  • Burn Card Overflow Protection:You will no longer earn Burn Cards from kills if your total deck size has fewer than 16 free slots. You will still earn Burn Cards for all other activities such as completing challenges or successfully evacuating. This is to protect against excessive Burn Card overflow.
  • Voice Over: The frequency of VO that tells you if the score lead has increased or decreased has been toned down.
  • Minimap Alert: Shots fired without silencers will now make you appear on the minimap of all enemy players. Previously this was only up to a distance of 4,000 units.

Bug Fixes for All Platforms

  • Fixed artifacts due to interactions between Titan shields and particles
  • Made challenge descriptions easier to read in the challenges menu
  • Fixed some missing or incorrect data in the last game summary menu after playing in a private match


  • Fix unsilenced Smart Pistols never showing up on the minimap
  • Fixed a bug where the Extra Dash Burn Card could remove the Big Punch mod from Titans
  • Fixed a bug where Gen10 players using Roll the Dice with a full Burn Card deck could overflow their available space
  • Fixed minor variance in Titan shield regeneration time
  • Fixed a bug where you could change your Titan’s loadout in the middle of its life, if your Pilot just respawned
  • Fixed a few cases where Titans could fly further than expected
  • Fix view pop when rodeoing a Titan that then gets embarked
  • Fixed a rare case where a neck snap might not neck snap
  • Fixed getting under the map in Nexus due to nuclear eject
  • Fixed rodeo animations getting cancelled suddenly due to a player embarking into his Titan
  • Fixed Titan warnings for incoming hostile Titanfall and getting rodeoed not playing sometimes
  • Fixed timer-to-next-Titan sometimes not displaying after respawning
  • Fixed cases of missing attacker kill credit. When a Pilot suicides, if enemy player damaged them recently, that player now gets kill credit.


  • Fixed refractive effects in VDU
  • Fixed menu navigation issues when level 50 in the challenges menu
  • The next map images in lobbies will properly clear when going in between menus
  • Fixed a bug where your loadouts would look unchanged after editing a custom loadout


  • Frame hitch when Pilot connects/disconnects
  • Bug Fixes on Xbox One
  • Fixed hitch when connecting to server
  • Fixed hitch when other players connect/disconnect

Source: Respawn Entertainment


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s