Nicalis’ The Binding of Isaac: Rebirth is coming to PS4 and PS Vita on November 4th, according to the game’s producer, Tyrone Rodriguez in a post on the PlayStation Blog.
If you’re not familiar with the title, it combines elements of The Legend of Zelda and Smash TV with the roguelike genre. The Binding of Isaac: Rebirth features hundreds of items, weapons and power-ups all wrapped up in an arcade-like experience.
Edmund McMillen, The Binding of Isaac: Rebirth’s designer:
“It’ll be awesome to finally give console players a change to experience the weirdest thing I’ve ever made.”
The Binding of Isaac: Rebirth features over 500 hours of gameplay (to unlock all of the game’s secrets). Each run will be different because the enemies, rooms, levels and drops are all randomly generated. Every time you beat the game or die and start a new game it’ll be “all-new and fresh.”
Along the way you’re going to find over 450 items, weapons and power-ups and general pick-ups that affect Isaac in various ways.
Bosses, Enemies and more Bosses
The Binding of Isaac: Rebirth features over 50 bosses, including a “whole bunch” of new ones as well as returns on previous bosses. What Nicalis has done with the bosses is give them “more variety” and create boss behaviors versus patterns. What that means is that although bosses will behave a certain way, the developer’s added a layer of complexity that will make them “more fun” to fight and kill!
Weapons and Combos
When you pick up a weapon upgrade in The Binding of Isaac: Rebirth, then another and another, it’s not unlikely that the various attributes of those weapons will merge and modify to create a new (hopefully better) weapon.
Anyone who’s played the classic shooter Raiden may be familiar with this kind of weapon. In The Binding of Isaac: Rebirth, your weapons will stack. To get this fancy homing laser you need to find Technology, which is the laser and then also find Spoon Bender. The latter weapon lets certain others defy the laws of physics and hone in on multiple enemies.
Source: PlayStation Blog